# include "SceneManager.h"

namespace WuguiEngine
{
	namespace Graphics
	{
		BaseSceneManager::BaseSceneManager(GraphicsDevice* device, BaseGame* game)
		{
			pDevice = device;
			pGame = game;
		}

		void BaseSceneManager::RegisterCamera(BaseCamera* camera)
		{
			pCamera = camera;
		}
	}
}